I've taken the liberty of comparing Mitch's images with the ones hosted at Atarimania. The only differences are:
- Ace of Aces, Barnyard Blaster, Battlezone, Crime Buster, Crossbow, Crystal Castles, David's Midnight Magic, Desert Falcon, Fight Night, Flight Simulator 2, Food Fight, Mario Bros., Thunderfox - the images are identical; however the ones at Atarimania are in CART format (they have an additional 16-byte header). Since most images at Atarimania are in raw format, I would suggest to replace these images with Mitch's.
- Alpha Shield, Atlantis, Computer Chess, Demon Attack, Space Invaders, Super Breakout (all 8KB) - the ROMs at Atarimania contain garbage in the first 4KB, while Mitch's images have FF's there. Additionally, Atlantis is different in a few other places.
- Baseball, Basketball, Cloudburst, Defender, Dig Dug a, Donkey Kong, Donkey Kong Junior, K-razy Antiks, K-razy Kritters, Miner 2049er, Ms Pac-Man, Nightstrike, Popeye - images are different.
- Boulders and Bombs, Fantastic Voyage, Return of the Jedi (all 8KB) - the Atarimania images are overdumps with first 8KB being garbage.
- Bug Hunt - the Atarimania image is in CART format. Mitch's version however seems to be an overdump with first 64KB being FF's.
- Claim Jumper, River Rescue Submarine Commander (all 16KB) - the Atarimania ROM's contain garbage in the first 4KB, while Mitch's images have FF's there.
- Lode Runner - the ROM at Atarimania is in CART format; additionally, its first 64KB contains garbage, while Mitch's image has FF's there.
The "XE Demo" Flight Simulator image is different than the normal FS ROM. Other "XE Demo" ROMs are identical to their "normal" counterparts.
As for 3D Tic Tac Toe, Alpha Shield, Atlantis, Computer Chess, Demon Attack, Fantastic Voyage, Space Invaders, Super Breakout, Turmoil - all of these are 8KB images with first 4KB being unused. Aren't they overdumps? Do the physical cartridges contain 8KB chips with first 4KB being empty?
The same question goes for Lode Runner.
To sum up, aside from overdump issues, the only different images are: Atlantis, Baseball, Basketball, Cloudburst, Defender, Dig Dug a, Donkey Kong, Donkey Kong Junior, K-razy Antis, K-razy Kritters, Miner 2049er, Ms Pac-Man, Nightstrike, Popeye, and XE Demo Flight Simulator. Differences range from a few bytes (for example, Night Strike has several instructions replaced by NOPs) to substantial changes (Miner 2049er). Probably some differences are caused by a bad dump, and some are different revisions of a game. Anyway, a detailed analysis would be needed.
Ms Pac-Man is a curious example. Mitch's version differs in only one byte, in the colour table. The result is that when running the game on a PAL computer, the first level's cherry bonus has green colour - the Atarimania version however renders it properly, in red. See also
here.
Edit: I've found out the difference between the Defender ROMs. In the Atarimania dump, the number of Humanoids on each level is 8, while in Mitch's version, it's 10. So Mitch's dump more closely follows the arcade version, is more similar to the 5200 version, and conforms to the manual, which states "you begin the game with ten humanoids".