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Re: Computer & Video Games type-ins

Posted: Mon May 20, 2019 3:52 am
by livorno
Day at the Races is a horse betting game, but it lacks a visual version of the race (see Compute #33 for a better one). Quake Alert is an unfair maze navigation game with a helicopter in a cave complex. I REMmed out lines 90 and 100 to disable collisions out of frustration. Car Race is a 2-player race reminiscent of Gran Trak (1974).

Day at the Races,,Tom Wharton,,48,,,,68-70,,,,,,,,,,,DAYRACES.BAS
(3.28 KiB) Downloaded 691 times
Quake Alert,,,,,,,Mike White,,,49,,,,68-71,,,,,,,,,,,QUAKELRT.BAS
(3.76 KiB) Downloaded 691 times
Car Race,,,,,,,,,,Nick Pearce,,52,,,,126-9/BOG26-29,,CARRACE.BAS
(4.44 KiB) Downloaded 693 times

Re: Computer & Video Games type-ins

Posted: Thu May 23, 2019 5:38 pm
by livorno
Issue #51 had a game called Space Mission on pages 86=89. Subsequently Issue #54, Dear Bughunters, p. 97 admitted there were problems in the printouts of both Space Mission and Car Race as they lacked ATASCII characters. I believe I have reconstructed Space Mission. I had to study Player-Missile Graphics, namely string routines for setting up and moving Players. Philip Seyer's book Atari Player-Missile Graphics in BASIC was a tremendous resource for cool and elegant string routines in PMG. I almost copied its page 114 code into lines 30000 to 30010.

The game is fairly fun at first but will probably get old fast. It's a lunar lander type game where you need to control your inertia to zap resources back and forth to your mother ship.

The zip includes a .PDF of the source as well as the .BAS file.
(352.43 KiB) Downloaded 692 times

Re: Computer & Video Games type-ins

Posted: Wed May 29, 2019 6:06 am
by livorno
Issue #53 had a 1- or 2-player concentration game with some intro music, but I couldn't decipher the machine language routine used to copy the old character set, so I used the useful one in Crash Landing, Issue #27.
(5.25 KiB) Downloaded 966 times