Want to design your own levels/graphics for 'HawkQuest'???
Posted: Sun Sep 25, 2005 9:00 am
I am making available the information, so that keen enough players can design their own levels (and graphics) for 'HawkQuest'.
I just wonder if there is the interest out there to do so?
If you would check out this HawkQuest site, and it's various
pages, you'll get some idea of the various levels present.
http://members.tripod.com/~hawkquest/hqht.htm
There is a backup of the pages here, in case some of the
graphics have gone missing...
http://members.tripod.com/~socialvolley ... ari/lh.htm
I haven't got all the information up at the site, to enable you to
go ahead to do it, just yet.
I do need someone keen enough to want to do it - to go through
the process, to test it out. Because it's about 20 years ago it was
done, I don't recall exactly how it was all done. I think I do have all
the information though.
The programmer is not around on this earth plane anymore, to help out with it. Because a lot of the data on the game disks, are graphics data -
unlike other games, this means the game source code need not be reassembled and rewritten out again. The graphics data is separate from the game coding, so this makes it easier to change the graphics and level design, because of this.
Those with no interest in designing/redesigning graphics, can simply change the level design layouts using the existing graphics.
Oh, the game is available from the site listed here - and there's an improved version for the emulators, in that disk swapping is eliminated/invisible/not required any more.
The original came on 4 disk sides, and this required constant swapping, when you accessed a different level in the game.
There is a cheat version too, for those who require it.
Same for a cheat version of Laser Hawk - the end of game animation
is worthwhile reaching.
There is a built in cheat, to view the end of game animation in HawkQuest, which is easily found.
Harvey A. Kong Tin
I just wonder if there is the interest out there to do so?
If you would check out this HawkQuest site, and it's various
pages, you'll get some idea of the various levels present.
http://members.tripod.com/~hawkquest/hqht.htm
There is a backup of the pages here, in case some of the
graphics have gone missing...
http://members.tripod.com/~socialvolley ... ari/lh.htm
I haven't got all the information up at the site, to enable you to
go ahead to do it, just yet.
I do need someone keen enough to want to do it - to go through
the process, to test it out. Because it's about 20 years ago it was
done, I don't recall exactly how it was all done. I think I do have all
the information though.
The programmer is not around on this earth plane anymore, to help out with it. Because a lot of the data on the game disks, are graphics data -
unlike other games, this means the game source code need not be reassembled and rewritten out again. The graphics data is separate from the game coding, so this makes it easier to change the graphics and level design, because of this.
Those with no interest in designing/redesigning graphics, can simply change the level design layouts using the existing graphics.
Oh, the game is available from the site listed here - and there's an improved version for the emulators, in that disk swapping is eliminated/invisible/not required any more.
The original came on 4 disk sides, and this required constant swapping, when you accessed a different level in the game.
There is a cheat version too, for those who require it.
Same for a cheat version of Laser Hawk - the end of game animation
is worthwhile reaching.
There is a built in cheat, to view the end of game animation in HawkQuest, which is easily found.
Harvey A. Kong Tin